From Stereoscopes to Stereoscopic Display Technology
NVidia have a long history of leading the industry in 3D graphics card technology, not only for computer games, as many other card manufacturers, but also professional level 3D graphics, and now stereoscopic 3D as well. But before them, Silicon Graphics was the leader in Virtual Reality rendering hardware, and many of the innovations we are seeing today originated over a decade ago. Despite advances in technology, we still have two eyes to see with, and our brains still perceive stereoscopic images the same way - and this is what defines the technology.
In this seminar, we will explore some of the innovations from NVIDIA including GPU computing, the difference between Quadro and Geforce graphics cards, the Quadroplex, and of course, experience the latest stereoscopic LCD screen with active stereo glasses (NVIDIA 3D Vision).
We'll also investigate the different types of stereoscopic technologies, such as anaglyph, passive stereo, active stereo, autostereo, infitec, and the varieties available from LCD screen to large, multi-screen CAVE environments. We'll look back over time to some of the technologies from the past - including my old stereoscope and the Sensorama - the revolutionary motion picture system that takes you into another world... Further, we'll look at what technologies are being used in the cinemas - and why we are seeing this re-surging interest in stereoscopic 3D films.
To finish, there will be a discussion as to what stereoscopic 3D brings to a variety of projects - why bother with it - what does it add? And how can you use it to best effect.
Seminar to be held at 3pm in Room WF 604 (Level 6, Business School).
Please RSVP to dawn.hutchesson@aut.ac.nz or (09) 921 9566 if you would like to attend.
