Ryan is the Developer Evangelist for Microsoft New Zealand. His focus is to
support the .NET User Groups and also the academic community. Ryan focuses on
helping institutions introduce Microsoft technologies as well as help students
get better connected with the industry through various programs such as the
Imagine Cup. Ryan is a recent graduate from the University of Auckland in
Computer Systems Engineering. In his spare time Ryan likes tinkering with the
latest web technologies and doing DIY work on his old 1929 bungalow
Naomi is a nationally recognised artist who has been specialising in experimental video art since 1995 and holds a BFA from Dunedin School of Fine Arts and entered into the VJ scene in the late 90’s.
From 2000 to 2004 she was the co-founder and director of an initiative called project shown* to support and promote experimental video art and VJ culture within New Zealand through cross contextual modes of presentation including curating screenings, exhibitions and facilitating events. Including producing and managing a three-day VJ symposium held in Christchurch in 2003.
As a practitioner she has gained a number of residencies, including: Nine Dragons Head International Environment Symposium, South Korea 2004: Wild Creations Artist In Residence, Heaphy Track (Doc and CNZ), 2006: Scanz, New Plymouth 2009
Her screen based and intermedia works have been exhibited in: The Dunedin Public Art Gallery, Govertt Brewster Gallery, The Physics Room Kiosk and Lopdell House, and has featured in international shows in Australia, Germany and South Korea.
She traverses between contexts in her live art practice. Mixing original visual content live in support of and along side diverse sonic artists, bands and DJs and has featured in large scale festivals and events such as The Gathering, Kaikora Roots, Destination, Canaan Downs Festival and Splore. In addition she brings this live performance practice into art galleries, which have included intimate shows at The Blue Oyster Galley, The Bundaburg Art Gallery (Australia), The Goverett Brewster Art Gallery and MIC’s Short Fuse at Galatos.
Naomi is recently completed a research project which looks into some of the characteristics of the traditional VJing scene in New Zealand, through Victoria University of Wellington, where she has also tutored.
After a stint as a photo-journalist for Auckland University’s CRACCUM and Rip It Up magazines, Mairi went to London in the punk late 70’s where she worked in the cutting room on documentaries for an independent production company and for the BBC, then as a runner on a feature film with Ska group Madness. She returned to Aotearoa/New Zealand in 1983 where she was assistant editor on NZ features including “Pallet on the Floor” and “Came a Hot Friday” for Larry Parr’s Mirage Films. She worked with others making films out of Alternative Cinema where she first met Merata Mita and landed her first job in the camera department of the freelance film industry in 1984. After loading then pulling focus for ten years on dramas, docos, TVCs and music videos, she assumed the role of cinematographer, shooting two dramatic features in NZ and New York - “Gravity and Grace” and “Reality Show”, several shorts, music videos and documentaries. She won the ITVA Award for Best Camera in 1994, the Women in Film and Television Unsung Heroine of the New Zealand Screen Industry Award for her work as a pioneering woman cinematographer in 2006 and is a foundation member of the New Zealand Cinematographers Society. The feature length environmental documentary she shot and co-produced for Maori Television, “Restoring the Mauri of Lake Omapere”, won Best Overall Entry at the Wairoa Maori Film Festival . Mairi taught camera and lighting at UNITEC for six years and is currently teaching Video Production at AUT.
3D Visualisation, eLearning, Enterprise Knowledge Networks, Interactive Communication Portals, Interactive Training Development, Mobile Technologies, New media
Brenda has worked extensively with digital technologies in commercial, education and not-for-profit communities. She holds a Masters degree in Communication and Technology, Bachelor of Education, Bachelor of Human Ecology, Vocational Certification in Adult Education and numerous digital media, advertising and marketing certifications. Brenda has worked with education communities around the world to support and enthuse educators and students with the use of new media and cutting edge technologies. She took her passion of technology and people into the commercial sector to work with organization to create interactive solutions that encompass end user and business requirements and strategies. She has designed interactive Knowledge and Training Frameworks and is focusing on how organizations can leverage Knowledge Portals throughout their communities to aspire to best practice and innovation. Brenda is also presently developing mobile technologies to support these Knowledge Frameworks.
ECD of RAPP New Zealand, Wayne Pick is a multi-award winning creative. Since moving to New Zealand in late 2004, he has won over 100 local and international awards – including Gold at the EFFIES, Cannes, Caples and Echos, as well as the RSVP Grand Prix for three consecutive years. He’s also won at New York Festivals, London International Awards, Australian AWARD, Asian AdFest, Midas Awards, Media Digital Awards, and more.
Wayne began his career in South Africa above-the-line, as an art director with Grey, DDB and Leo Burnett. He then spent 10 years with the TEQUILA\ network, working as Singapore Creative Director, then in London as Creative Partner and Head of Art, before moving to New Zealand to head up TEQUILA\ Auckland as CD. In that time, TEQUILA\Auckland was ranked one of the top ten most awarded direct agencies in the world, according to the Won Report and was FairFax Media & AdMedia’s Compact Agency of the Year.
Since moving to RAPP New Zealand, this agency is now ranked as one of the top ten most awarded direct agencies in the world, according to the 2009 Won Report. It’s also been voted Direct and Interactive Agency of the Year 2010 by Fairfax Media & AdMedia.
As well as lecturing on DM and creativity in the US, Australia and New Zealand, he’s judged numerous international awards, including Cannes Lions (Direct Jury 2009), John Caples, New York Festivals and Midas (USA), AWARD (Australia), EFFIES, Axis and RSVP (in New Zealand).
Arduino, Arduino users group, audio-visual, New media, New media enthusiast, VJ
Kim Newall is the CoLab Interest Group Coordinator for the 'Arduino Users Group' that supports people using Arduino, a physical computing platform based on an open hardware design. The Arduino project makes low-cost, flexible and easy-to-use tools available for artists, designers and hobbyists. It also provides a great introductory platform for learning about microcontrollers and may be of interest to technology teachers interested in robotics, e-textiles and interactive systems. Kim Newall is a also Multidisciplinary artist and has been part of the New Zealand VJ scene since the late 90s and is a co-host of a monthly audio-visual evening at MIC.
Digital consultant, media analysis, Mobile, Social Media, Social Network Connectivity, Web
Chris Loh, of mLabs is an entrepreneur, an ICT and media analyst, a product development manager, and a management consultant with deep domain awareness at the forefront of Web, mobile, and Social Media. Areas of expertise include mobile (smartphone and tablet/next-generation e-reader market), Location Based Services, and Social Network connectivity and leverage for businesses.
For the past year he has pursued entrepreneurial initiatives leading the development of innovative web and mobile products and business models in pursuit of key sector opportunities. This has involved designing web and mobile products and marshalling and managing developers using Agile methodologies. He has also been working on models and platforms for broadly marshalling and coordinating NZ ICT talent towards collaborative outcomes. Based in Wellington, he spent 2 years in New York and Europe heading the Market Analysis function of WorldEvolved, an ambitious 50-person startup venture with two of America's leading entrepreneurs. In the lead-up to this, he performed research at the business school at Columbia University in New York under the auspices of a Fulbright scholarship, focused on ICT and Media markets, specifically looking at web and mobile Location Based Services (LBS). This was at the Columbia Institute for Tele-Information (the CITI). There, he organized and ran an LBS symposium successfully marshalling 20 top LBS-industry speakers from across the US.
From 2003 to 2007, Loh was a senior telecommunications analyst for the market intelligence company IDC, responsible for all of New Zealand's Telecommunications research including Next Generation Networks and Wireless & Mobile Services. He developed excellent industry penetration and was internationally recognized for the calibre of my market intelligence output, receiving a global IDC Research Quality Award in 2006.
3D, 3D entertainment, Gaming, iPhone, programming, Real-time 3D, Visualisation
Richard Elliott is a motivated and experienced entrepreneur that utilises' the latest technology to develop ideas into profitable businesses. He specialises in the creation and development of innovative technology solutions for the build and management of Superyachts, real-time 3D games and simulation, iPhone/iPad programming and 3D visualisation.
Mario Wynands is the Managing Director and co-founder of Sidhe, New
Zealand's largest game development studio. In his 13 years at the
company, he has negotiated and managed numerous game titles and content
production deals, and overseen the creation of critically acclaimed
titles including Shatter for PlayStation 3 and PC, as well as highly
successful licensed titles including Speed Racer the game, Jackass the
game and the Rugby League series. Mario is also the president of the New
Zealand Game Developers Association, acting as an industry advocate as
well as assisting and mentoring other game developers. He is a graduate
of Victoria University with degrees in business management and computer
science and has studied at the Massachusetts Institute of Technology.
Interactive Media, Interactive Technologies, MAX MSP, Scultpure
James Charlton gained his BFA from Elam School of Fine Arts in 1982. As a Fulbright recipient he completed his MFA at the State University of New York in 1986, and exhibited extensively throughout the US. James lectured in sculpture at the University of New Hampshire, Monserrat College of Art and the State University of New York at Albany.
Back in NZ from 1991, Charlton was a founding member of the ASA School of Art Visual Arts Degree, and was subsequently appointed Curriculum Leader of Sculpture in the Visual Art Programme at AUT. In 2008 he left to take up the position of Programme Leader for the newly established Bachelor of Creative Technologies at AUT where he lectures in Sculpture and Interactive Media.
Data structures, design research methodology, Digital archiving, Interdisciplinary, Visualisation
Frances is Associate Professor of Design at the Auckland University of Technology and co-director of Colab. She is also an Associate Researcher at KEDRI, the Knowledge Engineering and Discovery Institute and is acting director of AUT’s Textile and Design Laboratory (TDL).
Frances holds an MFA from the University of New South Wales, Australia. Her background is in sculpture, theatre design and object animation – including puppetry and animatronics. She taught in the Sculpture, Performance and Installation Studio of the Sydney College of the Arts, University of Sydney, between 1980 and 1996, and joined the School of Art & Design, AUT as head of Postgraduate Studies in 1997.
Her professional design experience includes design and production work for events presented at the Adelaide Festival, Sydney Opera House and World Expo 88 in Australia. She has also been involved in the development of a number of large interdisciplinary research projects including the Art Injection Projects (with the Camperdown Children’s Hospital, Sydney); The Artful Park Projects (with The Centennial Park Trust, Sydney) and The New Zealand Design Archives at AUT.
Frances was co-applicant for the GIPI grant which assisted the establishment of the TDL and was lead applicant in the successful CoLab ESI funding application that eanabled the establishment of CoLab. She has worked on setting up online teaching and learning systems, digital archives, software development and information resources. Her research interests include design research methodology, information modeling and visualisation, e-textiles and design innovation.
Andrew Ensor graduated with a Bachelor of Science from the University of Auckland as well as a PhD from Berkeley.
Ensor teaches Applied Mathematics (Linear Algebra, Multivariate Calculus, Modern Algebra) and Computer Science (Distributed and Mobile Systems, Highly Secure Systems, Algorithm Design and Analysis, Computer Graphics).
Ensor’s research interests include Ad-Hoc Networks, Algebraic structures, Algorithmics, Concurrency, Computer Graphics, Cryptography, Distributed and Mobile Systems, Emerging Technologies and Industrial Modelling.
He is currently researching Algebraic Structures for Theoretical Computer Science, Bluetooth Scatternet Formation, Network Optimization Algorithms and Wireless Sensor Networks.
With over 25
years experience in screen production and post production as an editor,
Pete is a founding board member, and former Chair of Film Auckland; the
current Chair of the CoLab Advisory Board; and a developer of the
Screen Auckland social network. Pete is currently completing a PhD
researching design innovation and collaboration in the virtual world,
Second Life. He is also a Futurist, founder and CEO of the innovation
and collaboration consultancy, RainRaker.
Kahra Scott-James has been involved in the media, arts and entertainment industries for twenty years covering a broad range of mediums and audio-visual roles (script to post) within production, education and project management across film, television, radio, mobile, animation and interactive. She has trained across journalism, film/tv production, audio production and lived/worked in Australia, UK and Ireland. For the past 15 years she has worked in audio production primarily sound design and audio post. During this time she worked in a senior capacity (Principal Engineer – Sound Designer/Dubbing Mixer) for 3D interactive content creators Brilliant Digital Entertainment (USA/Aus). Screen credits range from short films to features, television series, documentary and games. Since 2003 she has owned/operated Entirely Sound Ltd, an audio production studio creating soundtracks for a wide range of commercial and independent productions.
Maggie Buxton has been working around the globe for seventeen years as facilitator, consultant, researcher and lecturer. This includes leading culturally diverse projects in grass roots communities as well as large political institutions in Europe. Her expertise is in facilitating culture change, cross-boundary engagement, systemic learning and innovation.
Maggie has also been coaching professionals in project management, strategic development and creative engagement methods for a number of years. She has also designed and facilitated large scale transdisciplinary workshops in Singapore, Brussels (Luminous Green: Foam, Brussels) and Beijing (Asia-Europe Foundation).
Most recently, through her collaboration with Foam (www.fo.am) she has moved into designing and producing transdisciplinary development activities that exist in the entangled spaces between education, creative arts, technology, alternate reality games, science fiction, spirituality and enterprise. This work was sponsored by The Guild of Reality Integrators and Generators(G.R.I.G) via the European Commission Culture 2000 programme.
Maggie has an Msc in Organisational Development and currently lectures part-time in the School of Business at Manukau Institute of Technology while continuing her consulting career and nefarious creative projects.
Her current areas of interest are: transformative learning, consciousness shift, education for sustainability, active citizenship, parallel realities and portals. http://un-fiction.blogspot.com/
Digital Storytelling, Director, live Visual Art, Producer, Visual Technologies
Chris White is a producer/director with an excellent understanding of visual technologies and a passion to develop new paradigms for storytelling. Prior to founding TEST-TUBE TELEVISION (2004), Chris worked as a producer for the famous New York entertainment website HEAVY.COM. More recently he has production managed feature films and signed as a commercials director for the reputable production house EXILE FILMS. Now focusing on his own business, Chris explores collaborative projects with artists and programmers alike in the development of groundbreaking interactive content.
Graduating AUT with a Diploma in Graphic Design in 1986 Brent became
one of the founding animators at Freelance Animators working on
contract animation work for Disney and Warner Brothers. In 1997 he and
Wife Susan established Flux, and the company rapidly built a reputation
as one of New Zealand's leading commercial animation houses working on
campaigns for Telecom, Lotto, New Zealand Dairy and Tip Top among many
others. Brent is the Chairman of Creative Digital Content Auckland and
on the Board of New Zealand Institute of Screen Innovation.
3D entertainment, Advertising, Gaming, Graphic Design
Freer is the art director at Sidhe, New Zealand's largest game
production company. Peter is responsible for setting and overseeing the
artistic direction of the studio and ensuring Sidhe's games
consistently deliver the visual quality and level of immersion for
which the company's games are known. Peter has worked his way up
through the organization since joining in 2005 and has worked on 7
titles in a variety art roles. Prior to Sidhe, Peter worked in graphic
design and advertising, taught drawing and printmaking at Victoria
University, and trained at the Melbourne Academy of Interactive
3-D Film Production, 3D, 3D entertainment, Commercial Production
With 30 years experience in film, and TV commercial production, Tim Coddington, has been witness to some of the biggest changes that have occurred in the screen industry. Tim, a founding board member of Film Auckland, has been responsible for the production of some of New Zealand's biggest feature films including The Lion, The Witch, and the Wardrobe, The Bridge to Terabithia, and Prince Caspian. Yogi Bear 3D, recently shot in Auckland, is one of a raft of 3D productions that is seeing a premium at the box office, and heralds in a new era of digital cinema.
Holograms, mulit-image show control, Projection, video synchronization
Scott Davis is the owner of Spyglass Group Ltd With more than 20 years experience in the audio visual and event industry and 7 years prior to this in electronics, Scott Davis leads a team of 15 highly skilled people weaving their magic and creating real experiences for our clients.
With offices in Auckland and Wellington Spyglass Group Ltd is the premiere audio visual company in New Zealand specializing in conference events, awards dinners, 360 degree full dome and surround projection and extreme outdoor building/stadium projections. Our in-house motion graphics studio and world class audio visual equipment is at our clients disposal 24/7. Spyglass credits include full dome projection inside the NZ Tourism Rugby Ball, Wellingtons World of Wearable Arts, Vodafone Music Awards, Bacardi International Dewars events worldwide, Louis Vuitton, Toyota New Zealand, ANZAC Museum projections and Matariki Festival projections to name a few…
Mark has an unrivalled background in sponsorship leverage and brand experience. Over the past 15 years he has worked on some of the world's biggest brands; creating, planning and delivering award winning experiential and sponsorship leverage campaigns globally.
In the UK he worked client side with drinks giant Diageo; then with agencies Inferno, The House, BD-Network and Pulse. Back in NZ he has consulted with agencies including WRC/Mango and AIM Proximity Pulse, before setting up his own shop, AmbientX in 2008.
Career highlights in the UK include award winning campaigns that leveraged Coca Cola sponsorships in the Football League as well the MyCokeMusic website through sales promotion, advertising and branding. He conceived, planned and delivered a brand experience campaign involving 9,500 people for the Swatch brand, and was responsible for developing and leveraging various music and sport properties for Budweiser, Coruba, Smirnoff and Malibu through brand experiences and promotion globally.
More recently Mark has taken AmbientX to the top of the experiential marketing tree in NZ, winning two APMA gongs along the way. He is a passionate evangelist for this growing form of marketing with seats on the CAANZ (Communications Agency Association of NZ) Marcomms Leadership Group and as founder member of EMANZ, The Experiential Marketing Association of NZ.
Bruno Barrett-Garnier is Digital Posts Supervising sound editor and re
recording mixer. His most recent credits Spartacus Blood and Sand 13
episodes. Classically trained with a music degree (Bmus) from Victoria
University, Bruno started working in professional recording studios in
1989. Initially as a sound engineer for jingle writers, producers,
bands, film and doco composers. In 1995 he was contracted to establish
audio post-production services for Song Zu in Singapore. Returning to
New Zealand in 1998 Bruno continued working in audio post at Marmalade
Audio and also began composing music for film and television. In 2004
Bruno moved to Auckland and currently works as re-recording mixer,
sound editor/sound designer at Digipost. He also writes original music
for his company Soundnut.
Image courtesy of the Digipost website (http://www.digipost.co.nz/about/services/)
Film, Sound, Sound design, sound installation, Sound Technology, video installation
Clinton Watkins holds a Masters of Fine Art (First Class Honours) from
Elam School of Fine Arts, University of Auckland and is working towards
a DocFA. He is practicing as an international recording artist in the
arena of minimalist music and sound scores/design for film and
documentary. Working with live sound performance and installations, his
film-based projects are completed by the soundtrack. Recent
installations include: Cont Ship #1, video/sound installation, 5 4 3 2
1: Auckland Artist Projects, Auckland Art Gallery, 2006, Things I found
in my friends father's basement, sound installation & recording,
rm103 Gallery, Auckland, 2005.
Installation shot of video/sound
work 'Force Fields' that was recently exhibited at Te Tuhi as part of
the Wall of Sound group show see:
courtesy of the Artist- Clinton Watkins
Alternative media, community media, critical media literacy, independent media, Journalism studies, media analysis and criticism, media production pedagogy
Kevin Howley is Associate Professor of Media Studies at DePauw University. He is author of Community Media: People, Places, and Communication Technologies (2005) and editor of Understanding Community Media (2010) and Media Interventions (in progress). His work has appeared in Journalism: Theory, Practice & Criticism, Social Movement Studies, Transformations, the Journal of Radio Studies and the International Journal of Cultural Studies.
Creative mapping skills, Interactive Works, Life Drawing, Live Performances Recordings, Theatre Lighting and Set Design, Video editing, Visual Arts
Raewyn Turner is an interdisciplinary artist investigating cross-sensory perception and the uncharted territories of the senses. Her multi-sensory, mixed media works have been shown in numerous national and international exhibitions and performances, including Museum of Contemporary Art, LA, Parque de las Ciencias, Granada, Spain, 11th Prague Quadrennial of Scenography and Theatre Architecture 2007,Prumyslovy Palace, Prague, Argentina, Australia, Italy, Canada, Singapore, The Georges Pompidou Center, and Te Papa Museum of New Zealand.
Her work includes video, smell, media works, coloured light, artefacts, and live performance. She has an extensive background in working with coloured light and contemporary music with orchestras, experimental music, contemporary dance, and theatre, beginning in 1975 with Split Enz (for eight years) on international tours working in Britain, USA, Canada, Australia and Europe, working in major performance theatres, arenas and stadiums. Her writing has been published in 'Art of the Biotech Era', International Congress Synaesthesia, Art and Science 2009, 2007, Generative Art 2006, 2004, and Performance Research 2003 'On Smell'.
She is currently working on PLUME in collaboration with molecular biologist Richard Newcombe, exploring olfactory sensing; and in a collaboration with electronics artist Diana Burgoyne (Canada). Their work Re/Sense, in a Co-Production with the Banff New Media Institute,2009, was exhibited and presented in MuVi 2 at the 111 Congreso Internatcional de Sinestesia, Ciencia y Arte 2009, Spain and IF’09:Stereo, Vancouver, and they will create and exhibit new work at MiC Gallery August Sept 2010
3D, Game development, iPhone development, mobile development, Serious Games, software development, Virtual Reality, web application development
Tarique has a long history in interactive 3D development. Having worked initially in R&D for BAE Systems, developing systems for future fighter aircraft, he joined Virtuality, a pioneer in virtual reality entertainment systems, where he headed up the entertainments division. He was responsible for some of the company's most successful game titles.
During his tenure there, he moved the company into the emerging bespoke market (now more commonly known as Serious Games), developing virtual reality applications for clients such as Ford, GlaxoSmithKline, M&M Saatchi and Proctor & Gamble.
He later went on to form Maelstrom Virtual Productions, a specialist serious games development house, with clients ranging from Sony Entertainment, GKN Westland, UK Ministry of Defence, and numerous football clubs.
He developed a number of successful commercial titles, such as '3D Dinosaur Hunter' for Dorling Kindersley, and more recently, Pentaque Pro for the Nintendo Wii.
Since his move to New Zealand, he founded another startup, Carbon Imagineering Ltd, which is an emerging technologies think-tank, providing consultancy and incubating numerous technologies and concepts. The main areas of expertise is in game development, serious games, mobile (iPhone/Android) and social web application development.
Tarique has a keen interest in using gaming technology for education and heritage based projects, and has specialised in this area over the last few years. He is currently working on an educational title based around an ancient Maori Pa.
community media, International Comminucation, Social movement media
John Downing served as sociology lecturer/professor at Greenwich University, London, 1968-1980; as visiting sociology professor, University of Massachusetts, Amherst, 1980-81; as professor of media studies, Hunter College, City University of New York, 1981-1990; as John T. Jones, Jr., Centennial Professor of Communication, University of Texas, Austin, 1990-2003; and as founding director of the Global Media Research Center, Southern Illinois University, 2004-2010. Over the fall semester, 2010, he will be a visiting professor at Aarhus University, Denmark, and will be a Fulbright Visiting Professor at Helsinki and Tampere Universities, Finland, over the spring semester of 2011.
John Downing's research publications have focused on social movement media; racism, ethnicity and media; global media; and Soviet bloc media during the build-up to the bloc's disintegration. His most recent work is the forthcoming Sage Encyclopedia of Social Movement Media, with 250 entries from nearly all regions of the planet. He is also a member of the executive editorial committee of the journal Global Media and Communication, and elected editor (2010-2013) of the International Communication Association journal Communication, Culture and Critique. He was elected Vice-President of the International Association for Media and Communication Research for the period 2008-2012.
Digital fabrication, Exhibition Design, Interactive Technologies, Interface Design
Stuart Foster is a spatial designer and academic based in Wellington, New Zealand.
Stuart offers a diverse skill base as a practitioner of the spatial arts, including a Bachelors Degree and Masters in Spatial Design (Massey University, New Zealand), 8 years experience in the construction industry as a fabricator architectural furniture pieces and a professional practice within the emerging field of digital spatial interaction. He is currently employed as a Lecturer in Spatial Design, Massey University, Wellington. Stuarts design approach to the spatial arts is founded upon his interest in the manipulation and formation of spatial experience through digital interactive technologies and digital fabrication techniques. His skills as a designer and researcher have been applied to exhibition environments, performance environments and recently digital interactive environments, deployed in several cities in China, Malaysia and Singapore.
Mark Webster came from the music and prepress industries to become perhaps New Zealand’s best-known Apple commentator. The former editor of NZ Macguide magazine (2002-2007) has trained and spoken widely on Macs in both business (ImageText, Microsoft, Macmillan Publishing), educational (AUT, Natcoll, Auckland University) and private capacities.
Mark can train Mac tips to revolutionise work and leisure up to the professional applications. He writes the Mac Planet blog for the NZ Herald on anything Apple, is editor of the MagBytes NZ Mac newsletter and updates his www.mac-nz.com website with Apple Mac, iPhone, iPod and iPad news and information up to six times weekly.
Mark has an abiding interest in technology and how it’s deployed in education and how it serves society.
Apart from hundreds of articles and reviews, he wrote Assembly: NZ Car Production 1921-1998 (Reed Books 2001).
He founded (and is the creative director of) the CreativeTech conference at AUT September 10th-11th 2010, and in Auckland and Wellington July 2011. (www.creativetech.net.nz)
community media, Design Theory, Digital Storytelling, DVD Production, Education, New media, Oral History
Dr. Alan Young
Alan Young received his PhD in Communication Design at RMIT University, Australia. He has worked as project manager/designer for a number of community based art and design projects. Most recently he produced a DVD, titled Equal Service, on Melbourne’s Homeless community for the Department of Justice, Victoria, and has had a series of digital films from the DVD Unreserved: Tales from the Explosives Reserve, accepted for the collection at the Australian Centre for Moving Image.
Alan is a Senior Lecturer in the Graphic Design Department at AUT University and as well as supervising postgraduate students, continues his own research, writing peer reviewed articles and presenting regularly at national and international conferences on design theory and digital storytelling. Alan has been peer reviewer for a number conferences and journals and is on the editorial board for Antipodes journal.
Geraldene Peters' research focuses on broadly on documentary media exploring the politics and ethnographic experience of identity and place across moving and still images within Aotearoa/New Zealand (and elsewhere). She is especially interested in how class and ethnicity are articulated and responded to through marginalised media forms, in particular domestic, community and arts-based media, completing a PhD about activist left documentary in Aotearoa/New Zealand in 2006.
Since undergraduate theatre and film study her work has also been characterised by an exploration of relationships between theory and practice informing her current pedagogical interests in modes of research-led practice. She has accumulated production experience since 1991 as a researcher, production manager and assistant editor across a range of documentary modes from small format community video to international films, as well as working with media collectives such as Indymedia and local social justice movements.
Her current research interests are in Media, Film and Documentary theory and history; research-led Documentary practices; Cultural Studies; Visual culture; Film, Media and Cultural Studies in Aotearoa/New Zealand; Community and radical/alternative media practices.
Gordon Fraser is the Textile and Design Lab’s Technician having joined us from industry in 2007 where he amassed over 30 years knitting experience both in the UK and here in New Zealand. Gordon’s technical expertise is in the use of Shima Seiki Whole Garment knit technology.
During his time at the lab Gordon has been involved in various projects incorporating industry, research, student and post graduate developments.
Students from Fashion, Visual Arts, Graphic Design, Spatial Design as well as students from other Tertiary Institutes throughout Australasia have worked with the Textile & Design Laboratory and have benefitted from the technical support provided by Gordon to help bring their ideas to reality.
He has been engaged in running knit programming courses for AUT’s staff and students as well as running similar courses for independent designers and technicians. Gordon has also spent time training technicians who are new to Whole Garment programming on a 1:1 basis, which has enabled them to make the transition from conventional programming to the Whole Garment system.
As the reputation of the Textile & Design Laboratory has grown, Gordon has been acting as a consultant to industry partners who have shown interest in the Whole Garment knit technology. As a result of this, several companies have invested in their own machines.
Over the years Gordon has attended several industry training courses in Scotland, Germany, Japan as well as here in New Zealand.
Daniela holds a double degree in Biology and Media Programming. She has been working as a software developer on a worldwide project of car safety electronics production in the automotive sector for the last five years.
This gives her an excellent background in flexible enterprise applications with C#.NET and webservice technologies. Still aware of her media roots she visited Node08 (a festival of digital arts in Frankfurt) and became enchanted by the possibilities of visual and interactivity programming.
Since then she has been engaged with new media programming languages and projects like vvvv, arduino, openFrameworks and processing. At the end of 2009 she organized an open session with the tagtool which is a tool for live performances of drawing and animation.
Daniela recently convinced her employer in Frankfurt, Germany to let her go on a sabbatical year to Auckland. Now she is looking for a collaboration with an artist on an inspiring project to fill her spare time when she is not improving her surfing or bikepolo skills.
Digital Sculpting | Zbrush, Film Compositing, HDRI Rendering | Development, Photography
Gabriel has traveled extensively across the globe in the last 9 years working with major film and games studios. He was invited to head the cinematic department at a games development studio in Dubai Media City (2001). He founded an animation studio in 2003 and Disney Channel ME became his major client. Going after his passion in working on a documentary feature, he went to Iraq in 2004 to cover a story about the life of the Iraqi children after the war. In early 2005, he headed to Cannes (Mipcom - France) with his works including two children’s animation pitches for television.
Gabriel moved to New Zealand with his family in 2005 has worked with the Weta Workshop as the Lead Compositor including working as the Visual Effects Supervisor for the animated feature films at Huhu Studios in Auckland. He is also a regular mentor for an animation college in Auckland - including supervising their film production courses and film production curriculum.
Embracing creative education, Gabriel completed his Master of Design Research Program at the Auckland University of Technology (2009) – specializing in next generation 3d sensorial technologies for the film and entertainment industry. Gabriel is also currently lecturing at the Auckland University of technology and pursuing his Master of Philosophy research program, in preparation for his PHD research project in harnessing 3d sensory technologies for the film and entertainment industry. He believes that cutting edge innovations can propel artists to create compelling stories and businesses can harness new media technologies to collaborate with the global talents in engaging with the next generation audience globally. He strongly believes that engaging and immersive stories can elevate businesses and empower visionary entrepreneurs and filmmakers.
Daniel Cermak-Sassenrath is a Lecturer at the Interdisciplinary Unit at Auckland University of Technology, New Zealand. For several years he has been teaching courses on computer games, tangible interaction, and new media at different Universities. In his dissertation thesis he thought about play as a perspective for the everyday interaction with the computer. The topics of his interest include game theory, art and play, tangible interaction. More info at www.dace.de.
Event Theory and Design, Exhibition, Installation, Performance Design, Performance Theory, Scenography, Spatial Design, Theatre Architecture, Visual & Performing Arts
Architecture & performance form the principle threads that weave through Dorita Hannah’s creative work, teaching and research. A specialized architectural consultant in buildings for the visual & performing arts, her practice includes scenographic, interior, exhibition and installation design as well as international performance design projects. She has published on practices that negotiate between art, architecture and performance. In 2007 she was a jury member of the Prague Quadrennial, a 4-yearly global exposition on theatre architecture and design for which her work was previously exhibited in 1995 and 1999 – leading to a commission to design the central thematic installation for PQ 2003. In 2006 she convened an International Symposium on Performance Design in Rome that brought together interdisciplinary architects, artists, performers and theorists, resulting in the publication of an anthology. Dr Hannah also recently co-edited a themed issue on Performance/Architecture for the Journal of Architectural Education. She has practiced as a designer in New Zealand, Australia, London, Czech Republic, Greece and New York, gaining awards and citations for her creative work, including a UNESCO Laureate (1999), NZIA and DINZ Awards (1994-2007), the selection of her work for the International Archive of Women in Architecture (2003) and silver/gold awards at World Stage Design (2009). Dr Hannah is on the board of directors for Performance Studies International, and the Interior Architecture/Design Educators Association. She is vice-Chair for OISTAT’s History/Theory Commission (International Organisation for Scenographers, Theatre Architects and Technicians) and is on the editorial boards for Performance Paradigm, World Scenography (3-vol publication) and TACE (Theatre Architecture of Central Europe). She is the international commissioner for the Architecture Section, coordinating the program and designing the exhibition in the 2011 Prague Quadrennial.
Nigel Jamieson is a new media artist and Senior Lecturer in Digital Design at AUT University. With several years experience, in both the USA and Australia, developing concepts for interactive, multimedia and web-based applications, some of Nigel’s clients include Disney Interactive and the Smithsonian Institution, Washington DC. Research in interactive real-time 3D graphics and allied screen and network technologies is a continuation of Nigel's professional, international experience in the area of 3D animation, digital video graphics, and digital art practice. Nigel holds a Master of Fine Arts Degree from the School of the Art Institute of Chicago, a Bachelor of Fine Arts from the University of New South Wales and has been recognised by a number of prestigious creative awards.
Amanda grew up in New Zealand and trained as an animator and a graphic designer. She worked as a scenic artist and set designer for the Mercury Theatre and TVNZ before going to work on many New Zealand and international feature films such as “Vigil” and “Willow”. She is also an exhibiting fine art painter.
Amanda and Peter Worrall co-founded 3D Ltd in 1987, and until 2001 they directed, designed, produced, and created many animations, Corporate logos and TV commercials for Saatchi and Saatchi, Y&R, Colenso, Ogilvy & Mather, Air New Zealand, Watties, NZ Government and other agencies and Corporates in New Zealand and Australia. They also created a fully character animated short film “egg and the bomb” and a childrens series “Rangitoto Rescue” for TVNZ.
Since 2004 Amanda has been creating and designing content for websites and 3D virtual interactive environments and fine art painting in oils.
Both Amanda and Peter have something unique to offer with “exhibbit”. This software which they have been developing for the past five years is an interactive 3d exhibition creation and showcasing system. With funding in part from the foundation for research in science and technology they have been able to apply their knowledge of design, animation and 3d environment creation to produce this unique software. It utilizes a gaming platform and encompasses new technology to create high resolution art exhibitions in 3d galleries on the fly with file sizes of under 5mb. At present the applications are online but it is equally powerful onsite in galleries and museums.
They are passionate about providing galleries and artists worldwide with the opportunity to create and hold online exhibitions in a 3D environment. (GalleryCentric)
Peter grew up in London and trained initially as an engineer and a modelmaker. Here he worked on his first film 2001: A Space Odyssey. Moving to New Zealand in 1974 as a fine Art painter he was taken into the Barry Lett stable of artists. In 1975 Peter and his brother Mike had a highly successful exhibition at the Barry Lett galleries. By 1978 he was a nightclub founder in San Francisco, a band manager for the Dead Kennedys amongst others and a recording artist with Rough Trade Records. When he arrived back in New Zealand in 1986 he worked as a conceptual designer, scenic artist, special props maker and storyboard artist on numerous local and international feature films.
During the next fifteen years as the company director of the team at 3D Limited, Peter designed, directed and produced many animated TVCs, TV series, and promotional material for large corporate clients such as Saatchi and Saatchi, Y&R, Colenso, Ogilvy & Mather, Air New Zealand, Watties, NZ Government and other agencies and Corporates in New Zealand and Australia. He was alos part of creating a fully character animated short film “egg and the bomb” and a childrens series “Rangitoto Rescue” for TVNZ.
Peter has created software for specific events such as the Commonwealth games and world expos and since 2004, has been specialising in the design and creation of 3D interactive virtual environments and continuing to paint in oils.
Together with Amanda Lane at GalleryCentric, they have been developing the software “exhibbit”, an interactive 3d exhibition creation and showcasing system, over the past five years. With funding in part from the foundation for research in science and technology they have been able to apply their knowledge of design, animation and 3d environment creation to produce this unique software. It utilizes a gaming platform and encompasses new technology to create high resolution art exhibitions in 3d galleries on the fly with file sizes of under 5mb. At present the applications are online but it is equally powerful onsite in galleries and museums.
He is passionate about providing galleries and artists worldwide with the opportunity to create and hold online exhibitions in a 3D environment.
Hazel Owen has been involved for nearly eleven years with ICT enhanced learning and teaching across all sectors in New Zealand and overseas (including six years in the Middle East). She is now an education consultant with the company Ethos Consultancy NZ, which focuses on offering creative ways to scaffold and engage learners, as well as resources and tailored advice on strategy, and planning and design solutions for ICT enhanced education and training.
Following research informed approaches and design, Hazel applies a qualitative, iterative process to evaluate the effectiveness of interventions, programmes and tools, encouraging learners' voices and input from all stakeholders. She is also especially interested in exploring ways that blended approaches to Professional Development can create trust, rapport and encourage reflective practice. Hazel is a strong advocate of the potential of social networking to empower learners from all walks of life and cultures, where they can develop their own personalised learning environments. In particular, she is interested how ePortfolios can be used across all sectors and in vocational education and training, (especially multimedia where literacy and language challenges are faced), in Recognition of Prior Learning, and in authentic, applied assessment. She believes that humans are social beings, although not everyone enjoys working in groups, or feel comfortable when with others. Rather it is more that, working collaboratively, one person's idea can be questioned, extended and enhanced by ideas contributed by others. This can be taken forward until the first idea is enriched way beyond the point the initial person conceived of it alone. It can also help with understanding, concept checking and reflection. The interactions do not have to be synchronous or face-to-face.
Cristina Casares is an Animator/Director/Producer with more than 16 years experience in the industry. She is Director and founder of La Luna Studios, an animation company established in New Zealand in 2005.She has work in different facilities around the world including USA, Chile, Argentina and New Zealand.
Starting in USA, she worked as a Production Manager at The Pixel Factory and was involved in the production of animated video games, TVC and Theme Park rides for Disney and Universal Studios.
In 1997 she was recruited by Chilefilms Group in Latin America as a Production Coordinator between Argentina and Chile where she was also in charge of setting up the first motion capture facility in Latin America. She has also been involved in stereoscopic productions.
In 2002 she relocated to New Zealand and worked at Huhu's Studios in animated TV Series (“Littlebrook Farm”, “Buzz and Poppy”, "Secret Island", “The Future is Wild” and “Hermie and Friends”). She is now producing her own feature film “The Magic Shoes” which is the first major animated feature film to be co-produced between New Zealand and Italy.
Background Beginning in 1993, she studied Art Direction at one of Argentina’s most recognized art schools, the Superior School of Creative Advertisers, as well as taking intensive courses in 3D animation at the Argentine Computer Graphics School. Following that Cristina specialized in 3D character animation at the prestigious Vancouver Film School, Canada. She was also CEO of Kelly Park Film Village, responsible for the overall project development and international business and relationships.
She is also founder and a Board Member of CDC Auckland (Creative Digital Content Auckland). CDC has been formed to represent the animation, games and visual effects industry in Auckland in line with the New Zealand Digital Strategy and the Minister of Economic Development objectives. She is a member of WIFT, Film Auckland and Women in Animation
She has always been involved in education and has designed a Graduate Diploma in animation which has been running at La Luna Studios since 2005 training an average of 5-10 students per year. She has also lectured animation as well as writing the Animation curriculum for the Media Design School.
Chris has worked in the event industry for the last five years creating content and technical systems for large format video projection using the Adobe suite, Cinema 4D and Dataton Watchout. He is a sought-after Watchout operator and has worked on events in Tokyo, Paris, London, across Australia and New Zealand.
Outside of corporate events, Chris has collaborated with Dub Module and Pitch Black on video installations and live stage sets using VVVV and Isadora.
He recently formed Mulk as an outlet for new media work with the goal of bringing more interactivity and artistry into the world of corporate events.
Chris is currently investigating physical feedback through Arduino with a view towards tactile video sculpture.
3-D, Gaming, Marketing, Public Relations, Serious Games
Stephen applies gaming principles to businesses, online communities, social change and entertainment projects through InGame, a computer games consultancy. He is also a founder of Playmaker, the Indie Game Developers Association of NZ, runs the monthly Auckland Game Developers Meetup.
As a Director of Pursuit PR he has a track record in using technology for successful marketing and training campaigns. His clients have included XBox, MTV Games, Microsoft, HP, IBM, Fonterra and numerous high-growth New Zealand exporters. Stephen is the former Director of Marketing for the University of Waikato.
Stephen's mix of experience makes him ideally placed to advise on the fast-moving worlds of gaming, virtual worlds, consumer technology, mobility, marketing and business models.
Jake Lee (3D lighting & R&D technical director, Weta Digital)
Jake Lee has more then twelve years experience in the visual effects industry, 11 of those spent with Weta Digital. He has enjoyed roles in a number of departments and has an extensive knowledge of most aspects of Visual effects. He has a background in photography and computer science.
Jake began his VFX career as a previz artist but is known for his roles as Senior Camera Technical Director and 3D Lighting Technical Director in the Lord of Rings film series. He has also spent time on set with the Miniatures and Blue Screen Stages. He has fulfilled roles as a Lighting Technical Director on Van Helsing and I,Robot, and as a 3D Sequence Lead on King Kong. He was a CG supervisor on The Chronicles of Narnia – Prince Caspian. He recently oversaw the upskilling of Lighting Technical Directors and supervised the B shots on the film Avatar.
Jake continues to work at Weta Digital on Lighting pipeline tools in the Shots and R&D departments.
Peter Heslop has managed the AUT University’s Textile and Design Lab since its launch in November 2006. Since that time, the lab has grown from a new facility with limited experience into a centre that is gaining a strong reputation for design, innovation, product development, research and consultancy in the fields of digital textile printing and Whole Garment® knitting technology.
Peter joined the AUT having worked in various sectors of the textile industry over a period of 30 years. Initially employed as a cotton classifier in Zimbabwe, he then joined Smith and Nephew’s UK denim fabrics division where he was Sales Manager for their Northern European markets. He has also spent time in the yarn, braids and cords, and outdoor fabrics businesses before taking on his current role at AUT.
He attained his Master of Textile Technology degree at Bolton University in the UK and is a Chartered Member of the Textile Institute.
She was the founding Editor of KnowledgeBoard.com, an award-winning Knowledge Management & Innovation community run by the European Commission. KnowledgeBoard was voted the 'Best on the Web KM Portal' by the Harvard Business Review (2002), and won 'Best User Experience' in the International Information Industry Awards (2003). Helen has also worked as an online community producer for a international web agency, and wrote 'All You Need to Know About the Internet' (Digital Cognition, 1997).
community media, print media design, Visual communication
Linda Jean Kenix
Linda Jean Kenix (previously Kensicki) received her Ph.D. from the University of Texas at Austin in 2001. Her dissertation, titled “Media construction of an elitist environmental movement: New frontiers for second level agenda setting and political activism,” was completed under the supervision of Dr. Maxwell McCombs, the co-creator of agenda setting theory. Upon the completion of her degree, she moved north to the University of Minnesota, Twin Cities, where she spent four years braving the winters as an Assistant Professor in the School of Journalism and Mass Communication. In 2005, she moved to New Zealand to continue her career at the University of Canterbury.
Dr Kenix's research has traditionally focused on the representation of politically marginalized groups in mainstream and alternative media. Her recent work has broadened to examine how marginalized groups are utilizing various media as a potential tool for social change. Since receiving her Ph.D., she has published broadly in international, peer-reviewed academic journals and has presented her research at over 30 international conferences – winning ‘best paper’ awards four separate times. She was awarded two prestigious Erskine Fellowships involving placements as a Visiting Research Fellow at Oxford University in 2008 and the University of Cambridge in 2010.
She has ten years of professional media experience in different aspects of visual communication as a studio artist, graphic designer, art buyer and design assistant .
Areas of expertise: visual representations of marginalized groups in the media; analyzing the aesthetic of community media; print media design and layout.
Architect, Indigenous Built Environments, Performative Architecture, Regenerative Design, Space-making theories
Amanda Yates is a registered architect and academic. She began her research-based architectural practice, Archiscape, in 1999. Archiscape explores space-making as a discipline of time as well as space – space is conceptualized as experiential and event-based. Amanda’s focus in Archiscape is on the formation of spatio-temporal environments and performative architectures rather than on architecture as discrete and hermetic artefact. This focus is influenced by Amanda’s ongoing interest in indigenous architectures and built environments, particularly the architectural landscape of the pa. Her research operates via a practicing of theory and a theorising of practice – concepts are explored through building and writing in a reciprocal and reiterative practice. Amanda’s architecture has been described as “a significant achievement in new century housing in New Zealand” (Honey, T. (2003). Seduced in the Sounds. Architecture New Zealand, Nov/Dec. 81-83). Amanda has continued to develop this design-based research since joining Massey University's Spatial Design programme and is currently the co-director of SuRe, the College of Creative Arts Sustainability Research Network and SCAPE, the research studio for Spatial, Cultural and Performance Environments. She is the New Zealand Theatre Architecture Curator for the Prague Quadrennial of Performance Design and Space 2011 and is a trustee of the Friends of Futuna Charitable Trust established for Maori architect John Scott’s Futuna Chapel. Amanda’s whakapapa (ancestral) links include Ngati Whakaue, Ngati Rangiwewehi, Rongowhakaata, and Ngati Pakeha.
Research interests: performative architectures, theories of time and the event as these relate to space-making, indigenous built environments and regenerative design – these research foci intersect and overlay in Amanda's writing and making.
3-D Animation, 3-D Stereoscopic filming, Digital Art, Stereoscopic Workflow
Abhi is an experienced Digital artist with nearly 12 years of working experience in the 3D Animation Industry during which he worked with various studios in roles such as Lead Effects Artist, Lead 3D Artist, Effects TD, Environment TD etc. Currently he is working with AUT as a Lecturer in Digital Media with School of Communication Studies and also finishing his Masters in Creative Technology in Stereoscopic Filmmaking. During the last year he has been actively involved with local studios exploring stereoscopic workflow and has also worked as a stereoscopic consultant for companies like 3DLive and Pure Depth dealing with on set supervision while shooting and post production.
He recently shot a S3D(Stereoscopic 3D) short film in collaboration with 3D Live, currently he is in the process of adding visual effects to the short film.
Karl had always known that he wanted to be working in the film industry and conspired early to be a part of it. He used to escape from school in order to work on the few feature films that came to Zimbabwe. After finishing school, he worked in theatre for a while until he applied for and was accepted by The London International Film School. There he completed his diploma in the art and technique of film making. After graduating, he immediately started working in the film industry, in the camera department, first as clapper loader, then as focus puller.
From 1995 be began working as a cameraman, then as a DOP shooting in a variety of formats from 35mm, 16mm, High Definition and video. He is a steadicam operator with his own rig. He has worked on over 15 feature films, as well as numerous Music videos, short films, corporate videos and commercials.
Cinematography is always a constantly evolving art form and Karl is constantly updating his skills in Cinematography both in the field and through study. Karl is working with new technologies such as 3D stereoscopic filming, training in Germany and the UK and recently won, along with Ronel, the Samsung 2010 technical innovation award for 3D. He also films live holograms for his company 3DLive and content for 3D autostereoscopic monitors.
3-D, 3-D Film Production, 3-D Sterescopic Projection, Holograms
Ronel is CEO of SHOTZ Limited with a division of SHOTZ Film and Video productions and 3D Live which is the New Zealand’s leading hologram specialists and provide WOW products like holograms, fogscreens, 3D monitors with and without glasses and lately expanded to full 3D stereoscopic productions.
Ronel has extensive knowledge in 3D movie production having recently produced NZ’s first 3D music video in NZ for J Williams, featuring Scribe. Sony has just picked up the video for their release of 3D screens in NZ and 3DLive recently became in inaugural winner of the 2010 Samsung award for innovation. Ronel is currently in development of various 3D productions, which includes the refurbishment of SKYTOWER, Shantytown Museum/Cinema with a hologram exhibit, Sony Electronics, NZ Police and various events that will include 3D productions. Ronel is in post-production of the first 3D short film, TV4. Ronel is also pitching for broadcasting the finals of the RWC 2011 in 3D.
Ronel is also developing a 3D game that will be part of a 3D tourism business concept. As Producer, Ronel has produced over 2,000 commercials and various television series and corporate work and sees herself as thinking outside the box and make things happen. Ronel is also involved with the development of LOOK-HERE, which is a Smartphone application, helping you to make money through intelligent, location aware mobile applications.
Bennett is a senior lecturer in Digital Design at AUT University where he
teaches 3-D animation and visual effects at both undergraduate and postgraduate
level. His major research focus is 3-D animation and animation theory and
practice, including developments in motion capture and 3-D stereoscopic
production. Gregory is also currently a PhD candidate at AUT University, his
thesis exploring issues of embodiment and mimesis in the simulation of
perceptual reality in 3D computer animation which utilises photorealistic
representation, motion capture and stereoscopic projection.
and ongoing activities in this field include developing and delivering
curriculum involving the use of motion capture for 3-D character animation and
the visual effects pipeline. He has also supervised a number of postgraduate
student projects involving motion capture for 3-D animation and is currently
undertaking ongoing research into issues around performance capture for 3D
animation, and motion capture-driven dynamic hair, cloth and muscle systems.
Part of this includes the ongoing development of a range of pipelines for the
post-processing motion capture data for use in animation and real-time 3-D.
Research outputs from these activities include conference papers and journal
articles, which have so far included Developing practical models for teaching
Motion Capture (presented at Siggraph Asia 2009and published in the ACM Digital Library),
and On the edge of the uncanny cliff:
motion capture and animation in recent 3-D computer-generated photorealistic
films (accepted for presentation at "Animation Evolution", 22nd Annual
Society for Animation Studies Conference in Edinburgh, 2010).
a background in both fine arts practice, and moving image production and
post-production. He is a graduate of the Elam School of Fine Arts at Auckland
University where he majored in Intermedia with a particular focus on digital
moving image production and 3-D animation, and has been an exhibiting artist
since 1990. Gregory has taught video production and post-production at the
University of Auckland Film, TV and Media Studies Department, as well as working
as an editor and sound designer. As a practicing digital artist he is
represented by Two Rooms Gallery in Auckland http://tworooms.co.nz/artists/gregory-bennett/
Electroluminescent, Epaper technology, Full print management/consultation, Innovations in print, Mobile, Mobile Marketing, New media enthusiast, Packaging, Paper engineering- Pop ups
Shaw hails from a family of Lithographic Printers in the North of England where, very early on he developed an interest in using innovation in print, namely Paper engineering. His fascination from a young age was whatever could be achieved in making a Printed item .. interactive, mechanical, dynamic or even ‘Pop up’.
From the shop floor, Shaw followed a sales career and later management, spanning over 20 years in all aspects of print. This flourished into a key point of difference in his business Production Partners Ltd. Which is now two years old.
His fascination in this and all innovations led Shaw to his introduction to epaper (electronic paper) and the establishing of epaper technologies, a business that encompasses all areas of epaper and emerging technologies.
Branding, Communication Strategies, Corporate Identity, Graphic Design, Marketing, Media Arts, New Technology, Spatial Design, TV, Video, Virtual Reality, VR Applications
Originally from Helsinki, Finland, Pete has been in New Zealand from April 2009. Since the early 90s when he gained
national prominence as director and editor on the weekly national TV program
Computer Watch and as events manager for Apple Events, Pete has
been a leading figure in new media in Finland. He has worked on the
leading New Media Agency’s in Stockholm and Helsinki and has lead the team which
conceptualized the world’s leading mobile phone content distribution platform
Nokia has used Pete for: short films to promote their leading
phones, interactive demonstrations to educate the people about the key
characteristics of Nokia devices, global web services to attain the best talents
to work with Nokia. Some other players who have found Pete very useful to
promote and interact with their audiences include Toyota, Red Cross and
Technology has been Pete’s inspiration from the first company he
founded in Helsinki 1992. WWW was introduced to the world a year later and Pete
transformed his business from database systems to web services. Data Cube Ltd in
New Zealand continues his quest for the ultimate user experience. One of the
current projects sets a new milestone - Digital Binocular Station close to
Wellington City Library will be available to the public this year.
has a strong passion, designing services and products for people as a Concept
Designer, Creative Director, Interactive Producer, Planner, Project Manager, New
Media Strategist, Commercial Interior Designer or any other role leading the
Pete is passionate, dedicated and creative with
an exceptional ability to inspire and motivate people in his team. View his
public profile here web.me.com/pete.lipponen/
course designer, critiquing, education as a programme, histories, profiles, reviews, writing
Helen Martin has been involved in teaching and curriculum development at secondary, tertiary and community levels for many years, including working as Programme Director and Interdisciplinary Studies Course Coordinator at Unitec’s School of Performing and Screen Arts. Alongside her work in education she has had a 40 year career as a writer, including six years as the NZ Listener film and video critic and co-authorship of several textbooks on New Zealand film and television, one of which , Shadows on the Wall: a study of seven New Zealand feature films, won a national book award. She is a past board member of the Moving Image Centre and past board member of WIFT.
Helen is now an education consultant with the company Ethos Consultancy NZ focusing on offering resources and tailored advice on strategy, planning and design solutions for ICT enhanced education and training.
From Helen – “In my view the most exciting and liberating notion to take hold since I began my teaching career is the acknowledgement that differing learning styles and circumstances have a huge impact on how a person learns and that the responsibility of those designing and delivering curricula is to ensure that every single learner has a fair and equitable chance of learning success. That's where ICT enhanced learning and teaching comes into its own. When curricula are designed and managed with skill and care, Web 2.0 tools enable users - across the barriers of learning or cultural disadvantage - to discover ways of learning that are empowering and life changing.”
Animation, Branding, Communication Strategies, Corporate Identity, Graphic Design, Marketing, New Technology, TV
Laurent Antonczak is an Emerging Technology, Visual Communication & Brand’s Strategist.
He has an international experience gained as an Art Director & Creative Director in TV, Animation, Corporate Identity, Branding and Marketing. Laurent has managed and coordinated significant communication projects in studios throughout England, France, Luxembourg and New Zealand - where he specialised in developing creative strategies and communications for companies such as Toyota, Arcelor, HSBC, Ford, Exxon Mobile, Goldman Sachs, Vodafone, the French Embassy (Wellington) and RTL (RTL Group part of Bertelsmann Group is the leading European broadcaster).
Currently Laurent lectures New Media and Visual Communication at AUT University’s School of Art & Design in Auckland, playing a key role in managing and leading the Honours and Masters students in the Graphic Strand of the postgraduate department. Laurent also coordinate, with computer scientist Andrew Ensor, CoLab 'Mobile and Locative Media' research group.
Though involved in education, Laurent still concurrently leads and manages his creative company ATZ119 Limited, founded in 1998. Offering New Technology, Graphic Design & Communication Strategies this facet of his work allows Laurent to keep his hand in his professional practice and maintain strong industry links.
Laurent Antonczak bénéficie d'une expérience internationale en tant que directeur artistique et directeur de création dans de multiples domaines comme la télévision, de l’animation, de l’identité et le développement de marque d’entreprise et du marketing pour des agences de design situées en Angleterre, en France, au Grand-Duché de Luxembourg et en Nouvelle-Zélande.
Progressivement, Laurent s’est spécialisé en création et développement de stratégies de communication (marketing & branding) ; il a notamment initié, développé et géré d’importants projets de communication pour des sociétés telles que Toyota, Arcelor, HSBC, Ford, Exxon Mobile, Goldman Sachs, Vodafone, l’ambassade de France (Wellington), RTL (Radio Télévision Luxembourg, groupe Bertelsmann)…
Actuellement, Laurent enseigne les nouveaux-médias et la communication visuelle à l’école d’Arts & de Design (université AUT, Auckland) où il est aussi en charge du développement et de la gestion du département “graphisme et nouveaux-médias” pour les étudiants de 2ème et 3ème cycles (licence et maîtrise/master). Avec Andrew Ensor, Laurent dirige le groupe de recherche 'Mobile and Locative Media' pour CoLab.
Bien qu’occupé par l’enseignement universitaire, Laurent continu à diriger et à développer sa compagnie ATZ119 limited, fondée en 1998, en créant et implémentant des stratégies de communication adaptées au besoin de ses clients via les arts graphiques & les nouvelles technologies (téléphonie, vidéo, Internet, bluetooth).
Architect, Exhibition Design, Installation, Media Arts, Performance, Scenographer, Spatial Design, Video
MA (Scenography) Central St Martins, UK BArch Auckland University, NZ
Sue Gallagher is currently co-ordinator of MAP Media Arts & Performance, Head of Postgraduate Department, in the School of Art & Design, at AUT University, and the New Zealand Curator for the 2011 Prague Quadrennial: 12th International Exhibition of Performance Design and Space (National and Student Sections).
Sue's research practice explores performance (and other unstable media) as a platform that transgresses many art forms. It is her understanding from training as an architect and scenographer that spaces are not static and fixed creations, but subtle, communicative and transformative. Her practice investigates relationships between spatial design and performance; specifically architectural and performative environments, including installation, exhibition design, and media arts.
Performance, installation, video and other scenographic works have been exhibited in the Netherlands, Germany, Greece, Japan, Czech Republic, Canada and New Zealand.
MindKits.co.nz was established in January 2009 by Tim Carr after working
away Sundays tinkering on his own projects. Tim decided it was time there
was a way that people could buy 'robot stuff' locally and someone was
willing to build community to allow average people to get started with
robotics and tinkering - both creatively and technically.
Tim's passionate to see new people explore robotics and to make it dead easy
for anyone to have a go at exploring the Kiwi way of 'Tinkering'.
Dr Roy C. Davies has been in the VR industry since the early days when the computers used were at least as big as large refrigerators and made by SGI, or if your budget didn't stretch that far, running VR applications on a PC meant a 200 Mhz Pentium running MSDOS. Starting as a Computer Scientist in Rehabilitation Robotics at Auckland University, he then spent 12 years at the University of Lund in Sweden in the department of Ergonomics, first to get a PhD in the Usability of Virtual Reality for Participatory Design and Brain Injury Rehabilitation, and then starting and running the multi-disciplinary VR centre, the Flexible Reality Centre which ties together 25 departments across the campus and has four large VR labs. On return to New Zealand Roy set up Nextspace, a collaboration between the hugely successful NZ- originated company, Right Hemisphere, and the government to build up the 3D-VR industry for New Zealand.